![]() !decal transparency changes the transparency of the decal. It uses the syntax !decal rotation (angle). !decal rotation rotates the decal up to 360 degrees. Omitting (width) and (height) will turn off tiling. Its syntax is !decal tile (width) (height). !decal tile makes the decal tile multiple times across the width or height axis. !decal color changes the color of the decal. To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or premade Blockate texture name. ![]() It uses the syntax !decal (texture id/name). There are multiple premade textures which can be used on decals and effects, which are the following: They do not wrap around special surfaces like cylinder sides and spheres due to the fact they are SurfaceGuis.Īdding blank before the name of the decal will turn the decal white ( doesnt work with user-made decals) Example: !decal blankcannon The decal commands are used to put custom images on blocks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |